Head Soccer - How to Unlock Silicon Valley - Fight Mode SECRET Tip
The objective of the game is to reach 30 points by pocketing balls.
Each legally pocketed purple ball is worth one point, orange two points, and the Bonus Ball three points.
Pocketing all three in order is called a "sequence".
A player will continue their visit at the table until they fail to legally pocket a ball, or commit a foul.
If a player fails to pocket the Bonus Ball on their turn, during their next visit to the table they will restart the sequence at purple.
After the final continue reading ball is pocketed leaving only the Bonus Ball, the purple and orange balls are re-racked, and the active player must perform a re-break.
The game is played until a player reaches 30 points or the 15 minute game clock expires.
Failure to reach 30 points within regulation time will result in a shootout.
The Bonus Ball is placed in the center of the table.
Contact must be made with the purple head ball of the rack.
Upon contact, a combination of two or more balls must be pocketed or pass the headstring.
Each shot must be played within a 24 second shot clock.
Each team or player is designated three pockets on the table that they will use for the entire match: two corner pockets on the long side of the table and the opposite side pocket.
Points are only accumulated by pocketing balls in a player's designated three pockets with the exceptions of Section 3.
If a player fails to sink a purple or orange ball, they will continue to shoot that color on their next turn.
Failure to legally pocket the Bonus Ball results in the end of the sequence, and the player must return to shooting the purple balls.
Players are only required to call non-obvious shots.
Only the desired ball and pocket must be specified, as additional details of the shot are not required.
Any kick, bank or carom shot is not considered an obvious shot.
All balls pocketed outside of the original shot are spotted on their respective spots.
The resulting penalty is ball in hand for the incoming player.
The timeout will stop both the shot clock and game clock.
Upon completion of the timeout, the shot clock will re-start at 24 seconds; however the game clock will remain frozen until the current shot is completed.
A timeout may be called at any time by either player, regardless of which player has possession of the table.
However the opposing player may not call a timeout if the active player is down on the shot.
If the timeout is illegally called, the active player will be rewarded with ball in hand.
Using the object ball current color in sequence to execute a combination or carom shot, the Bonus Ball can Sugarush slot machine legally pocketed out of sequence into any pocket to earn three points.
The player will remain on the same colored ball in sequence prior to the shot, regardless of the outcome of the shot.
It is performed by using the object ball current color in sequence to complete a combination, carom, or multi-rail kickshot minimum two railsin attempt to pocket a ball into your opponent's pocket.
Legally pocketed balls are re-spotted, and no points are awarded.
The active player is then required to pocket the Bonus Ball into any pocket on the table while link attempting to carom the cue ball into the rack similar to a straight pool break shot.
The following restrictions and conditions apply: 3.
Three points are rewarded for pocketing the Bonus Ball, and the player continues their inning by starting a new sequence shooting purple.
If the player fails to contact the rack during the re-break, the player is forced to play a "forced-safety", as outlined Sugarush slot machine Section 3.
Three points are still awarded for successfully pocketing the Bonus Ball.
Failure to contact the rack results in a foul and no points are awarded.
The incoming player is then awarded a Break and Shoot.
If contact with the rack was made, the incoming player has the option to Break and Shoot, or play the table as it lays.
If contact was not made, then the incoming player must Break and Shoot.
The active player is required to contact a purple ball and drive the cue ball and at least one other ball to a cushion.
Possession of the table is then Sugarush slot machine to the opponent.
If the spot is obstructed, the ball will re-spot a ball's width distance towards the 2 balls and a bonus ball />If the spot is obstructed, the ball will re-spot a ball's width distance towards the headrail.
If the spot is obstructed, the ball will re-spot a ball's width distance towards the footrail.
If there is no ball present on the table necessary to continue the sequence, the necessary ball will be re-spotted at it's default location.
Re-spotting occurs when the spotted ball is required as the object ball.
It is considered a foul if any part of a player's body or cue stick accidentally contacts any ball on the table.
The incoming player will receive ball in hand as well as the option to have the ball moved back to its original position.
If both players fail to reach 30 points, the player with the highest game score wins.
34 BONUS BALLS AT MONSTER-JACK POT (INSANE)
Scratch any number on "Cards 1 thru 4" that matches a "Bonus Bingo Ball" number. If any of your 3 "Bonus Bingo Ball" numbers appear on "Cards 1 thru 4," you win the corresponding prize amount shown below that "Bonus Bingo Ball" number. This ticket was also available in blue, green and purple.
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